Grimelda Fun House

Grimelda Fun House

Explore the zany world of Grimelda Fun House, a 3D platforming adventure starring the lovable giant zombie, Grimelda. Collect shakes, dodge wild obstacles, and save up to upgrade in this thrilling fun house escapade. With daily rewards and rare collectible cards to unlock new skins, every day is a new, exciting journey!

Instructions for Enjoying Grimelda Fun House

Guide Grimelda, the giant purple zombie, through a zany 3D fun house as you collect shakes, avoid obstacles, and uncover daily rewards while chasing exclusive skin-unlocking cards.

Core Gameplay Features

- Collect shakes and dodge quirky obstacles
- Accumulate shakes to unlock exciting upgrades that enhance your gameplay
- Return daily for bonus shakes and unique rewards to keep the fun going
- Collect new cards to unlock a variety of fun skins for Grimelda

Does this game use a specific development tool such as Phaser, Cocos2d, or Unity?

The engine that powers this game is Javascript.

Which gender(s) is this game targeted towards?

This game is targeted at Male & Female players.

In which genre can this game be found?

Based on its category, this game is a Adventure, Agility.

Are there any cruel or abusive elements in the game's story or mechanics?

Yes, Grimelda Fun House includes actions that could be considered cruel.

How is this game tagged in terms of gameplay and experience?

The main descriptors for this game are 3d, arcade, singleplayer.

Is there a mobile version of this game?

Yes, Grimelda Fun House is accessible on mobile phones and tablets.

For what age groups is this game considered most appropriate?

The ideal age range for this game is Teens, Young Adults, Adults.

Does the game contain any scenes with blood?

No, there is no blood in the gameplay or visuals of Grimelda Fun House.

Which game development company produced this game?

The company or individual who created this game is MarketJS.

Is this game suitable for a kid’s age?

No, Grimelda Fun House is not ideal for children to play.
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